Higher rarity items tend to be useful for longer than low rarity items.In many cases, this is not a huge impact, but for some specific cases it may mean the weapon is still useful even at higher levels because of some effect it has (for example, the Magic Missile grenade mod from the Assault on Dragon Keep DLC is generally useful even underleveled because it’s always a slag elemental effect and it regenerates grenade ammo passively). Sometimes it just tweaks stats (for example, on the Hammer Buster), sometimes it provides a complex additional effect (such as on the Whiskey Tango Foxtrot), sometimes it does both (such as on the Madhous!). Red text is found on legendary (orange), unique (blue and purple mission rewards), seraph (pink) and pearlescent (cyan) weapons, and in all cases does something beyond what is listed on the item card. If the item has red text, level may not be as crucial.Do note if you ever go on to play any other games in the series (and I recommend you do) that they handle level scaling differently (B元 and TPS both have shallower scaling than BL2, and BL1 has even shallower scaling than that). Of course, this is not always the case (for example, it’s not unusual for a blue rarity Jakobs sniper rifle to out-damage a purple-rarity Jakobs sniper rifle that’s a level or two above it), but it’s a reasonably solid general guideline. A gun that’s more than about 3 levels below the enemy you are attacking will generally feel very bad to use, and this goes double if you’re using a mismatched elemental type. Because of how damage and health scaling work in BL2, it is very important to have level appropriate weapons. The general things that most people seem to agree on are: This is a complicated question to answer, and there are many opinions on exactly what weapons are worth keeping and what weapons are worth tossing (and what is not even worth picking up). Is there some easy way to evaluate whether I should drop a weapon I'm carrying in favor of a new one I've found? When I compare, I've been trying to look for a similar-looking silhouette among the weapons in my backpack, but sometimes there's no obvious match. It would be one thing if weapons were clearly identified as belonging to a particular class, but all I see is what looks like a manufacturer's name ("Torgue," "Maliwan," etc) and a side-view silhouette. It's such an enormous hassle, I feel like I must be missing something. I can currently only hold three weapons at a time (pitiful, but a slight improvement over the two slots I started the game with) and so it feels like fully evaluating a weapon on the ground can involve rummaging around in my backpack to find a similar-looking weapon to swap in and equip so I can compare the stats. However, weapons seem to come in the usual FPS varieties (pistol, shotgun, sniper rifle, etc, an idea supported by the apparently limited varieties of ammo one finds lying around) and the weapon property differences seem like they're comparing apples to oranges if I'm not holding a similar weapon. When I hover the cursor over a weapon, I'm helpfully told how that weapon's damage, accuracy, fire rate, etc. I'm having a hard time figuring out if any given weapon is an improvement over the ones in my limited inventory. Weapons are frequently dropped by enemies, and are also available from various vending machines. I haven't played any other version of the game. I recently started playing Borderlands 2 for the first time.
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